Win the duel
Play 1 vs 1 against a campaign rival or a friend sharing your phone. Be first to win three hands through careful hits, timely stands, and clever tactics.
✦ A celestial card adventure
Chase 21, command Star Powers, and choose your challenge: a 1-vs-1 duel or a five-player table. Play solo against named rivals, or pass the phone to friends. No matchmaking or online opponents required.
Challenge a rival, join a five-player table, or share the fun with friends on one phone.
Get closest to 21 without going over. Choose 1 vs 1 or Group Game from the illustrated home screen, with portrait play, animated deals, clear turn indicators, and win, loss, and tie celebrations.
Play 1 vs 1 against a campaign rival or a friend sharing your phone. Be first to win three hands through careful hits, timely stands, and clever tactics.
Group Game seats five players: you and four named computer rivals by default. Play five rounds; the closest total to 21 without busting earns a point. Tied winners each score, and all-bust rounds award no points. Most points wins the match.
Bring two to five human players to a group table, with computer rivals filling the remaining seats. A private handover screen lets each friend reveal their own hand. Hands stay hidden from other players until the round ends.
Turn a hand around with powers such as Nova, Twin, Void, Gravity, Orbit, Supernova, North Star, and Comet. Group Game lets you choose three: each is usable once per match, with at most one power per round. In 1 vs 1, up to two powers can be used per match.
Climb six leagues against named opponents with increasingly sophisticated strategies and personalities.
Equip tactics for the campaign and adapt to each rival. Group Game includes Scout to peek at the next card and Swap to exchange a card, each usable once per round. Group points stay separate from campaign diamonds and rankings.
Start with a friendly brown bear portrait, then choose a human or animal portrait—or your own photo—in Profile. Your chosen look follows you through group turns and pass-and-play. Sound and reduced-motion settings let you adjust the experience.
Progress, daily openings, achievements, and optional rewarded videos provide in-game diamonds with no cash value.
Campaign duels, group tables, and pass-and-play work offline, with local saves for returning to unfinished games. Internet access is needed for ads and online services. Card order is never manipulated by opponent difficulty.
Fair play by design
Card Duel 21 is designed as strategic entertainment. It contains no cash wagering, cash prizes, cash-out system, or paid randomized rewards.